Follow the steps from here carefully, or you'll wind up hopelessly lost.Ī quick glance at any Adventure 350 game map will dispel the notion that The Universal Adventure 350 Walkthrough is in any sense an optimized solution. So, at the well house grab the lantern and the axe and sally forth. But it being one of the most famous tourist spots in all of adventure gaming history, the interminably curious will not wish to forego a wander (after you've finished the game, of course!). Ours isn't (or shouldn't be) failing-and in any case we'd have to give up a treasure to get them, making the game unwinnable-so we won't need to venture that way. Hidden deep in that maze are fresh batteries for failing lanterns. Just south of the West End of the Long Hall is the entrance to the Battery Maze, that legendary "maze of twisty little passages, all alike". You will be transported to the Repository. How anyone is supposed to figure out BLAST without peaking at the source code is inexplicable. There's nae hint nae clue about what should be done. The End Game is just totally, unforgivably unfair. You should be carrying the lamp and the keys (get them in the building). Gold nugget, jewelry, coins, silver bars, Persian rug Inventory: Now, on with the adventure! First Excursion You're dragon me down. To help you remember not to forget, we've built a reminder into The Universal Adventure 350 Walkthrough. It's easy, it's free, and you just never know. Treasures:įor those variants which support saving your game, it's a good idea to save frequently, at the end of each excursion at the very least. In some variants these dastardly denizens of the dark can be difficult to do in. To dispatch subsequent diminutive demons, throw axe (NELS0350: throw axe at dwarf) then get axe repeatedly until the dwarrowdelf-dweller has met his demise. When the first dwarf appears, he will chuck a treechopper at your head. You'll get all your treasures back (plus one more) later. Except in cases noted below, just ignore him. The pirate will show up at random moments to steal any treasure you're carrying. The appearances of the dwarves and the pirate are random, and thus this walkthrough cannot account for them precisely, so keep your eyes peeled. All other text is commentary or explanation. These commands are postpended with a parenthetical ellipsis: GO NW (.). Occasionally, commands will need to be repeated one or more times to work GO NW, e.g., from the Swiss Cheese Room may or may not take you to the Oriental Room on the first attempt. The commands you type are formatted in BOLD MONOSPACED ALL-CAPS. It has been tested with the following Adventure variants: The Universal Adventure 350 Walkthrough is limited to 350-point variants only. Dave Malmberg even has a thousand-point expansion. There's the Dave Platt 550-point version, for example, with more treasures, more locations and more points. In cases where this is not possible, you will find version-specific notes in a floating call-out on the right.Ĭaveat: Adventure also exists in many expanded versions. The Universal Adventure 350 Walkthrough attempts to navigate the obstacle course of competing versions by using commands and following game behaviors common to all (or as many as possible of) the variants. In short, a walkthrough for one version of Adventure may not work for another. Occasionally, even the topography of the cavern itself has been altered ( e.g., in the Pirate's Maze). More modern implementations use full-sentence parsers, others remain more faithful to the original's two-word commands. In some versions you GET objects other versions prefer TAKE. For example, some variants implement a teleportation feature whereby one can travel directly to any location simply by typing its name. Many of these variants introduce subtle (and not-so-subtle) changes in command forms or game behavior. Over the years Crowther and Wood's Adventure (aka Colossal Cavern) has been ported and adapted and transposed and rewritten for dozens of platforms and programming languages. Adventure walkthrough guides abound on the Internet, so why write a new one?
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